*whispering into hands* Wait I’m not done on the Laplace bullshit. Yall ever play the Paper Mario game for Wii? The one where you could hop between two- and three-dimensional space? And the game’s main gimmick would be about giving you NO WAY through a stage in the 2D space, but then you flip 3D and suddenly BAM there’s a bridge in the z dimension that just flat didn’t exist before? So you turn yourself 3D for like 5 seconds to take the bridge before becoming 2D again but now on the other side which was impossible to reach before? That’s the right analogy for Laplace Transform. That is as close as anything in this world will ever come to explaining what Laplace is. I’ve figured it the fuck out.
I made this post February 10th, 2016.
I was taking Systems back then.
It’s now January 27th, 2017.
Somehow I’m now head TA of that class responsible for 3-4 of the lectures throughout term the prof’s just like “here’s a piece of chalk chrissy go teach”
I gave one of those lectures today, and the students gotta learn about the Laplace Transform
“Chrissy, is that a screenshot from Super Paper Mario on your professional college lecture slide show, that you’re using to explain the Laplace Transform?”