Between Mimi imitating O’Chunks, Dimentio reading Mimi’s diary behind her back, and Mr. L blatantly insulting all of them to their faces, it’s a wonder they don’t murder each other.
I love all of them.
Tag: mario stuff
I find the duality in this game super interesting. Tribes of Ancients and Darkness, Light and Dark Prognostici, Purity and Chaos Hearts, Flipside and Flopside, two Merlons, opposite citizens in each one otherwise …
The ultimate source of this game’s conflict is the union of two members of opposite tribes, and yet the solution of the conflict is the second union they share. At the same time, though, the game doesn’t perfectly embrace the union of opposites—the Light Prognosticus and Purity Heart are ultimately the ones that win out, and the Dark Prognosticus and Chaos Heart fail.
Meanwhile, Dimentio seems to exist as a walking, talking example of that duality. He’s constantly working both the heroes and the villains as the man in the middle of both of them, he wears a mask coloured black and white and split down the middle … yet in the end he denies the power of the Pure Hearts and covets the destructive power of the Chaos Heart, favouring one side over the other in the end. This leads to his death.
It’s hard to say what the ultimate message is. Does Super Paper Mario want you to take the yin with the yang, so to speak? Does it want you to understand that light and darkness are both necessary and must both exist in tandem for harmony? Or is it a more straightforward “love shall prevail” type of message that favours the yin over the yang and takes a stance against chaos, destruction, and nothingness?
Maybe the game isn’t that deep, but given how much effort was put into crafting this game’s surprisingly effective lore, I don’t want to be too hasty to deny its depth.
y are all the ghosts drunk in super mario sunshine.png
they’re on vacation too
Paper Mario: The Thousand Year Door
“Ms. Jolene’s Theme”
Also played during Scarlette’s letter to Admiral Bobbery. So sadddd.
In Super Mario 64, there is a discrepancy between the apparent position of the lava and its actual collision detection inside the volcano in Lethal Lava Land. This can be ascertained by Ground Pounding the lava. In the main area of Lethal Lava Land and Bowser in the Fire Sea, the clouds created by Mario’s Ground Pound appear directly above the lava. Inside the volcano, however, they are below the lava, showing the incorrect collision. This results in Mario being able to stand, and even sleep in lava at the edge of certain platforms.
In Luigi’s Mansion, an untextured enemy only identified as “elh” appears in the game’s files. It has animations for physical and elemental attacks, indicating that it was probably a boss.
thanks for showcasing a clip from my video, but a source would be nice????????
heres my video showing all the animations this thing has + the particle effects in its directory, in case you wanna see the full thing this gif came from https://youtu.be/ixkJuB66AZI

