That’s not even getting to the issue of him jumping and ground pounding…
Tag: mario
In Super Mario Galaxy, whenever Mario drowns in a swamp, his hand reaches out from under the surface before being sucked in. However, since Mario’s head is so big, he cannot raise his hand above the surface without his head being still visible. To solve this, the game simply shrinks Mario’s head so it doesn’t interfere with the animation.
Estoy jugando Paper Mario 64 y ando bien inspirada *u*
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I’m playing Paper Mario 64 so I’ve been drawing a bunch of cuties.
Mario flushes himself down the toilet in the Glitz Pit in Paper Mario: The Thousand-Year Door.
In the intro to Super Mario Sunshine, when Peach, Mario and Toadsworth are watching the Isle Delfino tourism ad, Mario can be seen in a shot of Bianco Hills inside the video, wearing the FLUDD. Given the sequence of events in this game, this photo should not be possible.
In Super Mario 64, Mario’s model is replaced by a low-polygon version whenever he is in motion far away from the camera. Zooming in using an emulator, we can see this up close.
In Super Mario Galaxy, whenever you go into first-person view, Mario’s model undergoes a change for the few frames it takes for the camera to zoom in: he loses his shading and his eyes become blank. Normally this happens in a fraction of a second; here it is slowed down.

